We’ve all been there. We’ve all fought for saved games that we’d thought we’d need at some point in the future. But one hardcore gamer has probably beat all of us, as he left an old Nintendo console turned on for over 20 years just to keep a saved game alive. More →
When it comes to generating buzz, video game giant Nintendo has been doing so by keeping mum about what’s under development, but its recent patent filing has some speculating that touchscreen technology is coming to a gamepad near them. More →
Though the original Super Mario Bros. is arguably the most iconic video game ever released, Super Mario Bros. 3 remains a classic in its own right. The graphics were next-level for the NES and the gameplay itself was and still is incredibly fun and addictive. Even today, a full 25 years after its release, you can fire up Super Mario Bros 3. and gleefully spend hours upon hours traversing through an exciting and frustrating maze of creatively designed levels. If you stroll into any video game store that sells old NES games, it’s a safe bet that Super Mario Bros. 3 will be the most expensive title available.
I’m old enough to remember when Super Mario Bros. 3 was released – you know, back when video games were sold in boxes slightly bigger than your average VHS tape – and can attest that the game was an immediate hit and lived up to the immense schoolyard hype that accompanied its release. Not surprisingly, the title was deservedly ranked as the best video game of all time by IGN. If you’re as fond of the game as I am, well, you’re going to love this little slice of previously little-known video game history.
In what is likely one the most obscure and fascinating stories in video game history, Sony back in 1988 signed off on a deal whereby it would provide Nintendo with CD-ROM drives for the SNES. The thinking at the time was that the SNES, in addition to being able to play standard cartridges, would also be able to run disc-based games via Sony’s CD-ROM technology.
Ultimately, a contract dispute over money and various licensing issues killed the partnership, but not before 200 prototype units of the hybrid device, dubbed the “PlayStation” or “Super Disc”, were manufactured. This past July, a Reddit user posted a rare photo of the device after discovering it in his dad’s possession. Naturally, many commenters were quick to call it a fake.
Where did it all go wrong?
I spent years arguing that Nintendo would never sully itself with half-hearted attempts to infiltrate the mobile gaming ecosystem, but earlier this year, I was proven wrong when former CEO Satoru Iwata revealed that the company was partnering with games publisher DeNA to bring its popular IP to smartphones and tablets. More →
Remember back in 2012 when we were all talking about the death of the home video game console? Back when we said that mobile devices and cloud-based services would take over for archaic boxes under our televisions and the outdated discs we put inside of them? We were all very, very wrong.
Nintendo’s backward YouTube policies are emblematic of why it’s getting killed by Xbox and PlayStation
Let’s just come out and say it: Nintendo these days is a backward company that is getting killed by Microsoft and Sony because it refuses to adapt with the times. If you want evidence to support this, you need look no further than the company’s utterly backward YouTube policies in which it issues takedown orders left and right to some of its most dedicated fans. More →
30 years ago today, Super Mario Bros. was released for the NES in Japan and the world of video games would never be the same. Arguably the most iconic and influential video game ever released, Super Mario Bros. was the rare game that managed to transcend the world of video games. From movies and TV shows to action figures and even candy, it’s hard to think of a product or medium that wasn’t graced in some way by the title.
Deservedly so, Super Mario Bros. was listed in the top spot in an IGN write-up of the top 100 video games of all-time.
In the annals of video game history, there’s perhaps no game more recognizable nor more iconic than the original Super Mario Bros. title for NES. Even folks who are decidedly not into video games have likely played World 1-1 on Mario Bros. at some point in their lives.
Designed by legendary video game designer Shigeru Miyamoto, the first level of Super Mario Bros. is widely heralded as a game design triumph that’s as instructive as it is fun to play. Earlier this week, Miyamoto and Takashi Tezuka sat down for an enlightening interview with Eurogamer to discuss some of the strategies that went into designing World 1-1.
The new Apple TV set-top box is going to bring Apple’s formidable catalog of iOS games to the big screen. While this isn’t a threat to consoles that cater to hardcore gamers such as the PlayStation 4 and the Xbox One, it is a potential threat Nintendo’s niche as the go-to console for family-friendly gaming. More →
I’ve never aspired to design games.
I love to play games, write about games and talk about games, but I also know that I lack the skills necessary to build one myself. I’m in awe of the studios that do manage to ship a complete, working product, even if it doesn’t turn out exactly as they originally intended, because I know the insane amount of time and resources that are dedicated to game production.
For all of these reasons (and probably a few more), I’ve never been able to fully invest myself into a game that relies on me to provide user-generated content.
Super Mario Maker is the first.
Mario has been known to dabble in multiple pastimes, including soccer, golf and tennis (which he’ll be returning to in Mario Tennis: Ultra Smash on Wii U this holiday season), but one thing we haven’t seen Mario and his Mushroom Kingdom companions do is skate. At least, we hadn’t until this week.