I’ve never aspired to design games.
I love to play games, write about games and talk about games, but I also know that I lack the skills necessary to build one myself. I’m in awe of the studios that do manage to ship a complete, working product, even if it doesn’t turn out exactly as they originally intended, because I know the insane amount of time and resources that are dedicated to game production.
For all of these reasons (and probably a few more), I’ve never been able to fully invest myself into a game that relies on me to provide user-generated content.
Super Mario Maker is the first.