Facebook has repeatedly shown us that it is not afraid to bet big on the future. The company sees mobile messaging as a staple for years to come, and it spent an astronomical $19 billion to buy WhatsApp, the biggest name in the business. Virtual Reality is a still-emerging area that could also become a huge market in the future, so Facebook spent a reported $2 billion to acquire Oculus, one of the hottest names in VR. And now, an early version of the company’s Oculus Rift virtual reality headset will finally begin shipping to early buyers. More →
French 3D company Dassault Systemes has created an awesome virtual universe to mark the anniversary of the June 6, 1944 “D-Day” landings and the technology that made them possible, VentureBeat reports. The huge project allows users to explore historical places and equipment from that era by using a virtual reality headset such as the Oculus Rift. More →
All proper sci-fi nerds have long dreamed of being able to take a trip in the Holodeck, a virtual reality chamber located on Star Trek’s USS Enterprise where you can simulate any time, place and situation you want to be in. Oliver Kreylos, a computer science professor and researcher at the University of California, Davis, has come the closest we’ve seen yet to creating a working Holodeck and he’s done it using an Oculus Rift virtual reality headset and three Kinect sensors from a previous-generation Xbox. More →
Berlin-based developer Diego Araos was able to connect an Oculus Rift headset to a Parrot AR drone and actually control it by simply moving his head. The whole thing was recorded and posted on YouTube, where interested users can check out the experience of flying a drone using the Oculus virtual reality gear. According to the developer, the whole project is “really fun,” and most importantly, the latency is “very low.” Parrot AR owners that want to try to fly a drone using Oculus Rift – assuming they have access to the headset – can get the source code needed to make it happen from GitHub, as Araos is sharing his project. More →
Social networks aren’t always going to be en vogue. Facebook may have a billion users today, but what happens when that growth stalls? What happens when it turns negative? If it’s no longer the only source of revenue, the answers to those questions matter much less — hence, the purchase of Oculus VR. Lately, Facebook’s been buying (and trying to buy) companies that don’t exactly mesh with what it is. You could look at it two ways: It’s either getting into businesses that it has no concept of how to handle (see: Cisco’s purchase of Flip Video), or either it’s brilliantly diversifying its portfolio.
Facebook on Tuesday made a surprising announcement, revealing that it purchased the Oculus Rift virtual reality startup in a $2 billion deal, although it’s not yet clear what the company plans to do with Oculus Rift in the future. According to a report from The New York Times though, a person familiar with the deal said the company “eventually plans to redesign the Oculus hardware and rebrand it with a Facebook interface and logo.”
Not a lot of people are happy about Facebook’s acquisition of the Oculus Rift, but Notch might be the most upset of us all. In a blog post Tuesday night after the news broke, Markus “Notch” Persson, the creator of Minecraft and founder of Mojang, announced the cancellation of his team’s efforts to bring Minecraft to the Oculus Rift.
Wow. It seems Facebook’s ambitions are growing by the day. Little more than a month after his company bought messaging app WhatsApp for $19 billion, Facebook CEO Mark Zuckerberg announced on Tuesday that Facebook was acquiring virtual reality gaming company Oculus VR for what The Wall Street Journal reports is for $2 billion. In his announcement Zuckerberg said that virtual reality technology is going to be the next major frontier for online interaction and that Oculus VR’s Rift headset was at the forefront of virtual reality innovation.
The Oculus Rift is an incredible device. I’ve only had a single experience with the VR headset, but within seconds I became a believer. Virtual reality is going to play a major role in the future of entertainment — in fact, even though the Rift isn’t going to see a retail release any time soon, it’s already providing joy for Buzzfeed’s Gaming Editor Joe Bernstein. Enter: White Guys Wearin’ Oculus Rifts. More →
Danfung Dennis no longer concerns himself with whether or not virtual reality is going catch to on — he knows that at this point, it’s just a matter of time. Dennis is the director of Zero Point, a short film that provides a fully 3D 360-degree viewing experience, allowing viewers to immerse themselves in the locations and get a taste of how virtual reality will change the entertainment landscape in the very near future. More →
We’ve seen plenty of ridiculously cool games on the Oculus Rift already in its short life span, but the latest project from the Zero Latency development team might be the most immersive (and terrifying) yet. Zombie Fort: Smackdown is a VR game on the Oculus Rift that fills your environment with zombies and challenges you to make it out alive. As Project Grey notes, most Oculus Rift games confine you to a computer and an office chair, but in Zombie Fort, players are equipped with a backpack which wirelessly connects the Oculus Rift to a computer while the cameras all around the room track your weapon in real-time. Check out a demo of the game in action below. More →
Much like the 4K television, the key to success for the Oculus Rift is content. Without a stable of virtual reality games available at launch, the Rift is nothing more than a clever and superfluous toy, but the team that built the headset is doing everything in its power to make sure that doesn’t happen. Just last month it was reported that Oculus VR had set up a publishing arm to bring third-party developers into the fold, and now the team is taking content creation one step further — Oculus VR is planning to develop its own games. More →