Some feared it might happen, others thought it would pass with flying colors, but unfortunately we’ve got a tip that tries to shed some light on the situation. This was from an anonymous tipster and we’re posting it for information sake. We’ve already reached out to Sling Media PR, so in the meantime, while we wait, here’s what we’ve been told:

The application (SlingPlayer for iPhone) conformed to every single Apple guideline for applications and user interfaces, etc. The reason it was denied (actually denied today if our tipster is to be believed) was because of an executive decision on Apple’s end. AT&T had asked that the app be rejected due to worries about bandwidth consumption (this doesn’t make too much sense given that other devices has been using SlingPlayer Mobile for a long time…).

What do you guys think? We’ll update this when we hear more!

UPDATE: Sling says that they “have had no word from Apple.” Yay!