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‘Call of Duty: Advanced Warfare’ face-off: PS4 vs. Xbox One

Call of Duty Advanced Warfare PS4 vs Xbox One

The highest profile multiplatform game of the year has arrived. Call of Duty: Advanced Warfare launched on November 3rd, but as you might have assumed, there are some discrepancies between the multiple releases of the game. Eurogamer’s Digital Foundry put the PS4 and Xbox One versions to the test in order to see if one has an edge over the other.

One of the biggest controversies of the generation has been the Xbox One’s inability to consistently reach 1080p resolution. That’s not the case with Advanced Warfare — Sledgehammer Games was adamant that both the PS4 and Xbox One versions of the game would run at 1080p, although the game does occasionally dip to 1360 x 1080 (as opposed to 1920 x 1080) during heavy action scenes.

Overall, Eurogamer found the visuals to be nearly identical between the two new generation consoles. The assets were on par, and shadows and textures were nearly indistinguishable. The difference was in the performance.

“With patch version 1.04 installed, the PS4 version’s constant 1080p output comes at a price,” notes Eurogamer. “We catch dips between the 50-60fps lines during battles through Seoul’s streets – with drops to the high 40s caught when throwing the ‘threat’ grenades to scan the area for enemies. Even in perfectly matched scenes, the Xbox One’s performance tends to hold at a perfect 60fps by comparison.”

If you’re still trying to decide which version of the game to pick up, you should take two things away from this face-off:

  1. Both are very impressive from a visual standpoint, but the PS4 release benefits from a consistent 1080p resolution.
  2. Both are fundamentally sound, but the Xbox One release rarely, if ever, dips below 60fps.

Watch the video below for a frame-rate comparison between the two releases. If you’re on Chrome, bump the resolution up to 720p or 1080p to watch in 60fps:

Jacob started covering video games and technology in college as a hobby, but it quickly became clear to him that this was what he wanted to do for a living. He currently resides in New York writing for BGR. His previously published work can be found on TechHive, VentureBeat and Game Rant.