With 3D gaming a complete failure, the next frontier for gaming innovation looks like it will be virtual reality. The good news is that the John Carmack and Cliff Blezinkski-supported Oculus Rift 3D virtual reality headset that managed to rack up almost $2.5 million on Kickstarter is coming along very nicely, with the latest prototype ready for mass production. The bad news is that the $300 developer kits previously slated for January 2013 won’t arrive until mid-March due to difficulties securing sufficient high-definition displays.

With the delay, the developer kit screen has now jumped from a 5.6-inch 720p resolution display to a 7-inch display with 1280 x 800 resolution with vastly better contrast and color reproduction. But the screen isn’t the only part of the Oculus Rift that’s been improved. The HMD now sports a custom-built “9DOF motion sensor that excels in VR-critical areas,” an increased refresh rate of 1000Hz and a magnetometer to accompany the accelerometer and gyroscope.

The Oculus Rift is the first head-mounted gaming display with full head-tracking that aims to bring total immersion to video games.

At the very least, the latest prototype of the head-mounted display (HMD) doesn’t look like a crude pair of ski goggles duct taped to wires together. A few more photos of the latest Oculus Rift prototype follow below.

Raymond Wong is a technology reporter with a passion for cutting-edge gadgets and clean design. He first realized his love for technology when he burned through so many AA batteries on the original Game Boy that scraping battery acid off it became the norm.