• Oculus has discontinued the Oculus Go standalone VR headset and will stop selling it this year.
  • Oculus will shift its focus to the Oculus Quest, and after December 18th, new Go apps will no longer be added to the Oculus Store, though support will continue through 2022.
  • Oculus also revealed that there will be a new way to distribute apps to Quest users outside of the Oculus Store without sideloading, but didn’t share any details.

Virtual reality has seemingly been on the verge of achieving mainstream success for years, but it keeps hitting a wall that it can’t seem to break through. Oculus led the way with its first commercial VR headset in early 2016, following its successful Kickstarter campaign and subsequent acquisition by Facebook, and has seemingly been the brand to beat ever since. Oculus also made a point of expanding the market with the launch of the $199 Oculus Go in 2018 and the $399 Oculus Quest in 2019, but much like the Highlander, there can only be one affordable HMD.

On Tuesday, Oculus announced in a blog post that the Oculus Go is being discontinued, with sales of the device set to end this year. Oculus will no longer accept Go apps or app updates to the Oculus Store after December 4th, 2020, and will stop adding new Go apps to the Oculus Store altogether after December 18th.

You will still be able to use your Oculus Go for as long as you like, and the team says that it will “continue to maintain the system software with bug fixes and security patches through 2022,” but the focus is shifting over to Oculus Quest, which uses six Degrees of Freedom (6DOF) instead of the Go’s three.

“As the technology has advanced rapidly since we launched Go,” the Oculus VR team explained in a blog post on the developer site, “you’ve helped us prove out the value of positional tracking with the incredible experiences you’ve built for 6DOF VR, and we’re ready to double down on that.”

Part of this doubling down will be opening up the platform to a new method of distribution which will allow developers to share apps and games with anyone who owns a Quest without having to be in the Oculus Store. Also, sideloading, which has become a popular workaround for apps that aren’t available on the store, will be unnecessary, which will make countless VR apps far more accessible to the average Quest owner.

“While we don’t have many details to share beyond that just yet, we wanted to give an early peek at our plans to make Quest accessible to a wider group of developers, even those who do not ship through our Store,” said Oculus. “And since we’re conscious that development cycles take time, we’re also sharing this now to encourage our Go development community to start building for Quest if they choose, with the option to target this channel. By making it easier for more developers to reach Quest owners in the future, we hope to spark inspiration with those who will build the next wave of engaging experiences for Quest.”

Jacob started covering video games and technology in college as a hobby, but it quickly became clear to him that this was what he wanted to do for a living. He currently resides in New York writing for BGR. His previously published work can be found on TechHive, VentureBeat and Game Rant.