The HTC Vive is the most popular high-end virtual reality headset on the block, and now it’s a whole lot cheaper to own one. HTC announced today that it is permanently reducing the price of the Vive system to $599, which is a full $200 cheaper than its previous $799 price. If you’ve been hankering for a discount before diving into the best VR gaming around, this is exactly what you’ve been waiting for.

Your $599 will get you the Vive headset, two controllers, and two room-scale VR sensors. That’s all you’ll need to play any Vive-compatible virtual reality games on Steam, and if you haven’t dabbled in VR yet, you’ve got a lot to explore. HTC will get you started with three free games: Everest VR, Richie’s Plank Experience, and Google’s Tilt Brush.

The Vive officially launched in April of 2016, and it’s been cruising along with a healthy majority of VR market share ever since. The Oculus, which is currently enjoying a temporary sale of its own at $399, has made up some ground after an extremely disappointing first months on the market. The Vive still holds 60% of the VR market according to activity on Valve’s Steam marketplace. That said, it was probably due for a bit of a discount, and its new $599 price will bring it within $100 of the cheaper Oculus Rift, which will return to $499 once the summer sale price expires.

The real selling point for the Vive — aside from its fantastic room-scale tracking — is the wealth of content available for the system. The platform won over VR developers very early on and, once the Rift began to stumble, quickly became the go-to for early adopters and new virtual reality developers alike. There’s no denying that $599 is much, much closer to mass-market pricing than $799, so there’s sure to be lots of new VR gamers joining the fray very shortly.

Mike Wehner has reported on technology and video games for the past decade, covering breaking news and trends in VR, wearables, smartphones, and future tech. Most recently, Mike served as Tech Editor at The Daily Dot, and has been featured in USA Today, Time.com, and countless other web and print outlets. His love of reporting is second only to his gaming addiction.