Microsoft first discussed its “three screens and a cloud” gaming strategy in 2009, describing a scenario that could carry a single video game across a TV screen, a PC and a smartphone. Now, nearly three years later, Sonic the Hedgehog 4: Episode II counts itself among the first games to showcase this exciting integration. Owners of an Xbox 360 and a Windows Phone will be able to start a game on one device, pause, and pick up on the other device exactly where they left off. “One of the cool things about it is that the Windows Mobile 7 [sic] and the Xbox are going to be able to work in tandem in ways that are completely new,” Digital Grand Manager for Sonic 4: Episode II Ken Balough told Official Xbox Magazine in an interview. “So when you pick up the Windows Mobile 7 and you’ll be able to play Sonic Episode II, save it, stop, boot up your Xbox 360 and pick up right where you left off. And that’s a really cool thing Microsoft has going between the devices and I’m a huge fan of it.” The video interview with Balough follows below, and the conversation pertaining to the Xbox and Windows Phone can be heard shortly after the 4-minute mark. More →
iOS gamers: You can now do your part to donate to Red Cross for Tsunami relief efforts in Japan by downloading any Sonic the Hedgehog title and/or Street Fighter IV for iPhone or the iPod touch. Sega’s games include Sonic Spinball ($0.99), Sonic the Hedgehog ($1.99), Sonic the Hedgehog 2 ($2.99), and Sonic the Hedgehog 4th Episode 1 ($3.99) — 100% of the proceeds from any downloads through March 20th will be given to Red Cross’ Disaster Relief in Japan. Similarly, Capcom cut the price of Street Fighter IV to $0.99, and all of revenues from downloads through March 22 will be given to charity in Japan. We haven’t had a chance to play any of the Sonic titles, but we’ll be downloading a few today. Street Fighter IV takes us back to our Sega days, though, and it’s definitely worth a download. Hadouken! More →
Who doesn’t remember the 9-9-99 launch date? What about the VMU controller accessory which never took off? Sega’s Dreamcast console was the first to enable Internet connectivity through what was called SegaNet, and it was pretty mind blowing to play a multiplayer game with a friend in a completely different location over the internet (via a 56k dial-up line nonetheless). A couple of the launch titles were Sonic Adventure, Hydro Thunder, and Soul Caliber. As far as specifications went, the Dreamcast featured a 200MHz CPU, a PowerVR2 graphic chipset, 16MB of RAM, and was capable of outputting video at 480p. Unfortunately, Dreamcast was short lived and was Sega’s last foray into the home console business. It launched in September of 1999 for $199.99 and was discontinued in March of 2001 in the U.S. Following the end of Sega’s home console production, Sega has gone on to license and develop new and existing game titles for other platforms including their previous competitors.
BGR Throwback Thursday is a weekly series covering our (and your) favorite gadgets, games, and software of yesterday and yesteryear.