Nintendo 3DS breaks Amazon U.K. console pre-order record

By on March 17, 2011 at 4:49 PM.

Nintendo 3DS breaks Amazon U.K. console pre-order record

If Amazon U.K.’s pre-orders are any indication of what’s to come, the Nintendo 3DS could be as big of a hit as it was in Japan when it launched in February of 2010. On its Twitter account Thursday, Amazon UK said that the Nintendo DS has become the most pre-ordered console ever. U.K. residents interested in buying the device can purchase it for £187 ($381 USD). The Nintendo 3DS will launch in the United States on March 27th for $249.99. As its name suggests, the 3DS offers a 3D display, and games are backward-compatible with previous Nintendo DS and DSi titles. More →

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Verizon Wireless proclaims ‘record sales’ of iPhone 4

By on February 4, 2011 at 9:04 AM.

Verizon Wireless proclaims ‘record sales’ of iPhone 4

We reported that Apple and Verizon Wireless both stopped taking iPhone 4 pre-orders yesterday evening, but that’s not the entire story. Verizon has announced on Friday that first-day sales of the iPhone were bigger than any first-day phone launch ever. Additionally, Verizon notes that this happened between the wee hours of 3-5AM — pretty remarkable, and more proof of just how many people have been waiting for Apple’s smartphone. Hit the jump for Verizon Wireless’ full press release. More →

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Xbox 360 has biggest year ever in 2010

By on January 14, 2011 at 7:42 PM.

Xbox 360 has biggest year ever in 2010

Over five years after the Xbox 360 launched in November 2005, the console powered through the 2010 holiday season — racking up its biggest sales month ever and capping off the biggest year in the console’s history. Microsoft sold 1.9 million Xbox 360 units in December according to NPD Group, providing more icing on Microsoft’s gaming cake following news that the company sold over 8 million Kinect sensors in 60 days. Year-over-year growth came in at 42%, making Xbox the fastest-growing console in 2010. NPD also says consumers spent more money on Xbox 360 than any other game console in 2010 — a whopping $6.2 billion. The top three games for Xbox in 2010 were Call of Duty: Black Ops, Assassin’s Creed Brotherhood and Kinect Sports. More →

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Samsung Galaxy S sales surpass 10 million in 2010

By on January 3, 2011 at 11:14 AM.

Samsung Galaxy S sales surpass 10 million in 2010

We’re just three days into 2011 and Samsung is already reminiscing about the big year it had in 2010. Between sales of its Galaxy S smartphone and Galaxy Tab Android tablet alone, Samsung’s mobile division had quite the year — and the company finished strong. With just two weeks left in 2010, Samsung announced that it had sold 9.3 million Galaxy S smartphones globally. Today, the South Korean giant reportedly confirms that it surpassed its goal of 10 million units sold in 2010. Over 700,000 units in two weeks is quite an accomplishment, especially considering one of those weeks was the last week of the year. With Christmas landing just prior and New Year’s fast approaching, the last week of December is typically not a huge week for consumer electronics.

North America was reportedly Samsung’s biggest market for the Galaxy S, having sold 4 million units across the continent in 2010. Europe came in next with 2.5 million units, followed by Asia with 2 million. Samsung has a lot of work to do if its Galaxy S successors hope to match the astonishing pace set by the sleek Android phone, but with the ability to woo carriers like no other cell phone maker, we have high hopes. More →

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LG projects slowed growth in 2011, still shoots for record sales

By on December 28, 2010 at 2:37 PM.

LG projects slowed growth in 2011, still shoots for record sales

LG Group announced Tuesday that it projects record sales of nearly $136 billion in 2011. LG also stated that 2010 sales are estimated to come in at $123 billion, an impressive 13% improvement over 2009. LG’s 2011 sales projections would set a new record for the company, though its growth rate would slow to 11% year-over-year. Between its electronics, chemical and mobile businesses, LG Group anticipates that approximately 75% of its sales revenue will come from markets outside of South Korea, where the conglomerate is headquartered. It expects overseas sales to increase 18% in 2011, to $107.3 billion, and LG’s electronics units are projected to account for roughly 62% of its total revenue. More →

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Infinity Blade for iOS grosses over $1.6 million in four days

By on December 14, 2010 at 1:23 AM.

Infinity Blade for iOS grosses over $1.6 million in four days

In its first four days of availability, Epic Games’ new title Infinity Blade grossed over $1.6 million according to a report. The highly anticipated game launched on December 9th and based on data from Apple’s Game Center, there were over 271,000 different users who played the game as of Sunday evening. Infinity Blade costs $5.99 on the iPhone, iPad and iPod touch, which means the title grossed well over $1.6 million in less than four days. Infinity Blade is the first Unreal Engine 3-based iOS game and, along with titles like Rage HD, it is helping to usher in a new generation of iOS games. Hit the break for the Infinity Blade trailer. More →

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Microsoft sees global Kinect shortages

By on December 7, 2010 at 11:59 PM.

Microsoft sees global Kinect shortages

In case you haven’t been paying attention, Microsoft’s Kinect is the premier gift for gamers this holiday season. Microsoft sold over 2.5 million Kinect units in less than a month, and reception has been phenomenal around the world; to the point where several markets are seeing demand that outweighs supply. Preliminary reports suggested that Microsoft might be manufacturing shortages to build hype — an accusation that follows short supply of any popular tech toy — but Microsoft execs in the U.K. were willing to set the record straight. Neil Thompson, Microsoft’s general manager for Xbox U.K. and Ireland, confirmed to GamesIndustry.biz that the shortages are “absolutely not” a ploy.

“The choices you always have are: do we launch in November or do we wait until February, March when we could hit some bigger launch numbers but then we miss Christmas. It takes time to scale,” Thompson told GamesIndustry.biz. “It’s absolutely not a strategy, we want to get the product into consumers hands as quickly as we can because we think it’s exciting, it’s innovative. We wanted to do that for Christmas and that’s what we’ve done. We’ve built a really strong supply and resupply chain over the coming weeks.”

Despite shortages, Microsoft expects to sell 5 million Kinect sensors in 2010. More →

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