Oculus Rift Release Date

Oculus Rift to finally begin shipping in early 2016

By on May 6, 2015 at 9:05 AM.

Oculus Rift to finally begin shipping in early 2016

Nearly three years after the original Kickstarter campaign came to a close, we finally have an official release window for the Oculus Rift. The team at Oculus VR took to their blog on Tuesday night to announce that the final version of the Oculus Rift will begin shipping to consumers in Q1 2016. More →

No Comments
Oculus Rift Teleportation

Big leak may have just revealed exciting new Oculus VR news coming later today

By on March 25, 2015 at 9:26 AM.

Big leak may have just revealed exciting new Oculus VR news coming later today

Oculus VR is the company behind the Oculus Rift, a virtual reality device that has single-handedly revitalized the VR market. The device might look ridiculous — see the image above — but anyone who has tried out the Oculus Rift or a similar headset has come away with the same reaction: A dropped jaw and a blown mind.

Now, according to a big leak from Facebook, which acquired Oculus VR for $2 billion in 2014, it looks like some exciting virtual reality news may be in store for us later today during Facebook’s annual keynote from the F8 developer conference. More →

No Comments
Facebook Virtual Reality Apps

Is the world ready to social network in virtual reality?

By on February 18, 2015 at 8:30 PM.

Is the world ready to social network in virtual reality?

The world of virtual reality is about to get a lot more social. Facebook product head Chris Cox announced on Tuesday at the Re/code Code Media conference that Facebook is building virtual reality versions of its apps, reports The Verge. More →

No Comments
Opinions
Facebook Oculus VR Acquisition

Facebook is growing up: With Oculus buy, a social network prepares for its next act

By on March 27, 2014 at 1:31 PM.

Facebook is growing up: With Oculus buy, a social network prepares for its next act

Social networks aren’t always going to be en vogue. Facebook may have a billion users today, but what happens when that growth stalls? What happens when it turns negative? If it’s no longer the only source of revenue, the answers to those questions matter much less — hence, the purchase of Oculus VR. Lately, Facebook’s been buying (and trying to buy) companies that don’t exactly mesh with what it is. You could look at it two ways: It’s either getting into businesses that it has no concept of how to handle (see: Cisco’s purchase of Flip Video), or either it’s brilliantly diversifying its portfolio.

More →

No Comments