Mobile Game Revenue Analysis

Shocker: Mobile games now generate more revenue than games for portable consoles

By on February 21, 2013 at 8:01 AM.

Shocker: Mobile games now generate more revenue than games for portable consoles

Games for the Sony (SNE) PSP, PS Vita and Nintendo (NTDOY) 3DS consoles have one distinct revenue generation advantage: They are hellishly expensive. Mario Kart 7 will set you back by nearly $40. In contrast, more than 90% of the most popular mobile game apps are free downloads. Yet App Annie, a leading mobile app data firm, now says that in the fourth quarter of 2012, the revenue generated by iOS and Google Play apps topped the revenue generated by Nintendo and Sony portable games. More →

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Angry Birds trip to space tops 50 million downloads

By on April 30, 2012 at 6:21 PM.

Angry Birds trip to space tops 50 million downloads

Angry Birds Space hits 50 million downloads

Rovio on Monday announced that the company’s latest Angry Birds installment, Angry Birds Space, has been downloaded a whopping 50 million times in 35 days, making it the fastest growing mobile game of all time. The company also teased that “something even bigger is on its way” and gamers should stay tuned. Angry Birds Space was released on March 22nd for iOS and Android devices, as well as OS X and Windows PCs. The fourth major Birds release delivered new and unique gameplay features alongside new and existing characters. The game was an instant hit and in less than three days was downloaded 10 million times. Fans have called the game the best Birds game since the original.  More →

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Temple Run coming to the Android Market on March 27th

By on March 6, 2012 at 11:00 PM.

Temple Run coming to the Android Market on March 27th

Imangi Studios on Tuesday announced that its hit iOS game, Temple Run, will be coming to the Android Market on March 27th. Temple Run is an Indiana Jones-like ”runner” game that has users sprint through obstacles and escape the dangers of the jungle using gestures that make the character jump, duck and move from side to side. “We are excited to finally share the Android release date with our fans who have been so enthusiastic and supportive of Temple Run,” said Keith Shepherd, co-founder of Imangi Studios. “By expanding to more mobile devices, we hope to provide the same addictive and fast-paced gameplay to an entirely new group of players.” Temple Run is currently the top free app and top grossing app in the iOS App Store, with over 40 million downloads and 7 million daily active users. The game is free to play and features in-app purchases that allow users to buy different characters and power-ups for higher scores. The company previously announced the game would be available in February, however it was delayed for unknown reasons. Read on for the Imangi’s press release. More →

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Angry Birds Space set to launch in March [video]

By on February 17, 2012 at 4:15 PM.

Angry Birds Space set to launch in March [video]

Rovio on Friday teased the next frontier for the company’s massive Angry Birds franchise. The fourth major Birds release will be called “Angry Birds Space” and is scheduled to land on mobile devices on March 22nd. In the newest edition, users will be flinging birds on zero gravity planets with new gameplay features such as slow-motion and lightspeed destruction, according to Yahoo Games. “We think fans are really going to love it because we’ve already gotten amazing feedback on the physics of our games,” said Rovio’s GM of North America Andrew Stalbow. “They’re so accurate and easy to grasp that some teachers use Angry Birds in their lessons about projectile motion.” Rovio has confirmed that the game will have completely new birds along with some originals, who now possess various super powers. Since debuting in 2009, the franchise has been downloaded over 700 million times on iOS and Android alone. Read on for a video teaser from Rovio. More →

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Gameloft sale drops price on all Android games to 99¢

By on December 28, 2011 at 3:10 PM.

Gameloft sale drops price on all Android games to 99¢

When it comes to mobile gaming, no one does it better than Gameloft. The French company is known for its visually stunning and in-depth game-play, having repeatedly raised the bar for mobile gaming throughout the years. Gameloft’s paid games range from $0.99 to $6.99, however, from December 29th through January 5th all of the company’s paid games can be had for $0.99. There is no catch and no gimmick; all games means all games, including the newly released first-person shooter Modern Combat 3: Fallen Nation, originally priced at $6.99. Other titles you may want to check out, should you have a compatible device, include Order & Chaos Online, N.O.V.A. 2 HD, 9mm HD, Adventures of TinTin, and BackStab HD. The sale begins tomorrow, December 29th, at 1:00 p.m. More →

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Propelled by in-app purchases, mobile gaming revenue to hit $16 billion in 2016

By on August 1, 2011 at 7:50 PM.

Propelled by in-app purchases, mobile gaming revenue to hit $16 billion in 2016

Revenue from mobile gaming is expected to reach $16 billion in 2016, ABI Research said in a report released last week. ABI expects the growth, which is a big jump from the current $5 billion in revenue expected this year, to come from in-game purchases. “An ever-larger share of mobile gaming revenue is coming from virtual goods and other purchases that take place within the game,” ABI Research senior analyst Aapo Markkanen said. “These in-app payments will account for about one-third of the 2011 revenue base, but by the end of 2016 their share will increase to almost half of the total. Also, the in-game advertising revenue will increase considerably, as more and more advertisers take advantage of mobile games’ mass-media potential.” Games such as Zynga’s Farmville and Capcom’s Smurf Village are examples of titles that rely heavily on in-game sales to produce revenue. Markkanen also said that having good game content is a much better business approach to the mobile gaming market than relying on luck, and he used Rovio’s hit game Angry Birds as an example of that. Read on for the full press release from ABI Research. More →

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NPD: $1.85B spent on non-standard gaming content, including mobile games, in Q1

By on July 11, 2011 at 11:30 PM.

NPD: $1.85B spent on non-standard gaming content, including mobile games, in Q1

A staggering $1.85 billion was spent on video game content outside of physical video and PC game hardware and software in the U.S. during the first quarter. The number represents just over 31% of total spending on video games in the U.S., which came in at $5.9 billion in the first quarter of 2011. The impressive stat is noted by The NPD Group in its latest Games Industry: Total Consumer Spend report, which includes used game purchases, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games in this emerging category. The firm notes that physical retail channels still accounted for the the majority of industry sales in the first quarter, but the fact that these newer gaming channels such as social gaming and mobile gaming have grown to encompass nearly a third of the U.S. gaming industry so quickly speaks volumes to where gaming might be headed in the future. The NPD Group’s full press release follows below. More →

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Global spending on video games to exceed $74 billion in 2011

By on July 7, 2011 at 6:30 AM.

Global spending on video games to exceed $74 billion in 2011


A new report from market research firm Gartner on Tuesday suggests global spending on the gaming ecosystem will exceed $74 billion this year, up 10.4% from 2010. Gartner also expects annual spending on video games to reach $112 billion by 2015. As the video game industry undergoes a transition that places a sharper focus on casual gaming, Gartner now includes the following in its definition of the “gaming ecosystem:” dedicated video game consoles; software for dedicated consoles; handheld dedicated video game consoles and software; PC gaming software; mobile game software, which includes games for smartphones, feature phones and tablets; and online casual gaming. Video game software sales alone will reach $44.7 billion in 2011 according to Gartner, and it will continue to represent the lion’s share of video game spending moving forward. “This large market size means that many consumers embrace gaming as a core piece of their entertainment budget and will continue to play as long as game publishers deliver compelling and fun games,” said Gartner research director Fabrizio Biscotti in a statement. Gartner’s full press release follows below. More →

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Electronic Arts may acquire PopCap Games for $1 billion

By on June 23, 2011 at 10:05 PM.

Electronic Arts may acquire PopCap Games for $1 billion

Electronic Arts is set to purchase PopCap Games for $1 billion, according to TechCrunch. PopCap Games is best known for titles such as Plants vs. Zombies, Peggle, and Bejewled, all of which are available on a number of platforms, including the PC and mobile devices. It’s unclear what the motivation behind the purchase is. EA has a number of hits available in the iTunes App Store, including NBA Jam, The Sims, and Tiger Woods PGA Tour 12, but perhaps it could use PopCap’s expertise in the casual market to create an entity capable of competing with the likes of Zynga — a firm that relies on in-game purchases to make money. Neither Electronic Arts nor PopCap Games has confirmed the purchase. More →

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Hands-on with OnLive’s new tablet support on Flyer, XOOM, and iPad

By on June 7, 2011 at 5:01 PM.

Hands-on with OnLive’s new tablet support on Flyer, XOOM, and iPad

OnLive — the popular gaming service that allows you to purchase, subscribe, or rent games and play them on your television —  has now announced that it’s extending its gaming support to mobile devices. Later this summer the company will debut a new controller, as well as applications for iOS and Android. OnLive basically streams the game your playing, which means you don’t need to have an insane amount of hardware muscle on your device just to play Duke Nukem in all of its glory while on the road. We had a chance to go hands-on with OnLive running on the iPad, HTC Flyer, and Motorola XOOM, and the experience was virtually the same across all three devices; we were blown away at the performance. The custom controller, which will also launch later this summer, felt a lot like an Xbox 360 controller, and we felt right at home. Check out our gallery below, then hit the jump for the full press release.

More →

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Modern Combat 2: Black Pegasus for iOS updated with new multiplayer maps

By on April 13, 2011 at 4:44 AM.

Modern Combat 2: Black Pegasus for iOS updated with new multiplayer maps

Gameloft has updated its popular Modern Combat 2: Black Pegasus game with several new features. The update includes 10 free XP levels and three new multiplayer maps — including an Eastern European bunker, a new battlefield, and a shanty town in South Africa. Modern Combat 2: Black Pegasus includes an extensive single player campaign and also allows up to ten players to battle against each other at once in four different multiplayer modes (Battle, Team Battle, Defuse the Comb, and Capture the Flag). The update is free, and if you haven’t installed the game yet, it’s available in the iTunes App Store for $6.99 for the iPhone, iPod touch, and iPad. Hit the jump for a link to the download. More →

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Angry Birds developer Rovio sets sights on New York IPO

By on March 18, 2011 at 4:20 PM.

Angry Birds developer Rovio sets sights on New York IPO


It may soon be possible for you to own your own slice of the Angry Birds empire. Days after announcing $42 million in Series A funding, Rovio’s board chairman has expressed interest in seeking an initial public offering in the United States, according to statements made to Finnish business magazine Talouselama. “The plan is to seek an IPO in New York, but the specific timing and details are still open,” Ville Heijari, a Rovio spokesperson confirmed to Reuters in an email on Friday. Angry Birds has been a smash hit since its launch, and has boosted its fan base by issuing frequent seasonal updates across multiple platforms. More →

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Tom Clancy’s Rainbow Six Shadow Vanguard for iOS now available

By on March 17, 2011 at 7:44 PM.

Tom Clancy’s Rainbow Six Shadow Vanguard for iOS now available

We used to love the Tom Clancy PC titles growing up. Sitting at our computer, bag of Doritos, fingers moving effortlessly across the WSAD keys, eyeing the screen, and tapping our mouse to fire off perfectly executed head shots. Now, that’s possible on your iPhone. Tom Clancy’s Rainbox Six Shadow Vanguard from Gameloft is now available in the iTunes App Store for iPhone, iPod touch, and iPad. Like the classic Rainbow Six games, your job is to lead a Rainbow Unit through 11 different missions as you work to rid the world of terrorists. You’ll start the game with Operation: Steel Wind where your goal is to take out a terrorist organization called “Free Europe” which has taken over the Belgian Embassy in London. Like other Rainbow Six titles, you’ll have access to a tactical map, but you can’t plan a route ahead of time. We usually prefer solo first person shooters, but we have to admit we had fun managing our team and telling them to take cover, fire on enemies, or lob grenades.  Controls were easy and the graphics looked pretty stellar. We haven’t had a chance to try it yet, but there’s also multiplayer support where you can frag with up to ten other players, or go through the campaign with a friend in co-op mode. Rainbow Six Shadow Vanguard is available now in the iTunes App Store for  $6.99. More →

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