Earlier this month, Apple crossed a record 25 billion downloads from more than 550,000 available apps, while Google in December surpassed 10 billion downloads from 400,000 available apps. Analytics firm Flurry on Friday announced the results of a new study that examined various mobile app markets, and interestingly enough, the study found that apps in Amazon’s competing Android Appstore earns three times more revenue than those within Google’s own marketplace. Apple’s App Store took in the most revenue, with the Amazon Appstore earning 89% of the revenue Apple did and Google’s Play marketplace making just 23%. “Another way to interpret the results is that for every $1.00 an app generates in the iTunes App Store, it generates $0.89 in the Amazon Appstore and $0.23 in Google Play,” Flurry analysts wrote in their report. “These results mirror those of a similar analysis conducted by Flurry last December, where we found for every $1.00 generated in the iTunes App Store, developers generated $0.24 in the Android Market.” The statistics come from 11 million daily active users of top-ranked applications available on iOS and Android over a 45-day period between mid-January through the end of February. More →
In 2009, the Nintendo DS generated 70% of all portable gaming revenue in the United States, but in the last two years its share has been devoured by Android and iOS. The two mobile operating systems now account for 58% of all portable gaming revenue in the United States according to Flurry, up from 34% in 2010 and 19% in 2009. Nintendo DS fell from a 70% share in 2009 to a 57% share in 2010 and tanked again this year to an estimated 36% share. Sony’s revenue share slid substantially as well. It fell from an 11% share in 2009, to a 9% share in 2010 to a barely visible 6% share this year. Read on for more. More →
We now spend more time using mobile apps than on the Internet, according to a new research report from Flurry. The firm, which pulls its data from more than 85,000 applications, noted that in June 2011 the average person spent 81 minutes using mobile applications each day and just 74 minutes surfing the web. That’s up from December, when the firm found that users spent more time surfing the web (70 minutes) than using mobile apps (66 minutes). More surprisingly, it’s a 91% jump from last year when users spent just under 43 minutes using mobile apps, versus 64 minutes spent surfing the web. Flurry also found that mobile users spend 47% of their time playing games, 32% of their time browsing social networks, 9% reading the news, and 7% using other “entertainment” apps. Finally, the company said that 14 of the 74 minutes spent per day by consumers on the Internet is spent browsing Facebook. More →
Analytics company Flurry has published an interesting study involving Android, iOS, and the U.S. video game market. Following up on a report from 2009, the company notes that the two mobile operating systems accounted for 8% of all U.S. video game sales in 2010 when calculated by revenue. What’s even more interesting is where both Android and iOS are taking their share from: portable gaming players. Console software revenues grew by 5% from 2009 to 2010 — 71% to 75% respectively — with portable gaming systems (e.g. Sony PSP, Nintendo DS) revenue falling nearly 8% in during the same period. Combined, Android and iOS accounted for 34% of all U.S. portable gaming software revenues — behind the Nintendo DS with 57% and ahead of Sony’s PSP with just 9%. Portable game software was a $2.4 billion business in 2010, with overall U.S. video game software revenues hovering around $10.7 billion. “Over 2011, we expect to see continued and significant smart-device game growth fueled by the recent launch of iPad 2, iPhone coming into distribution on Verizon, the expected release of iPhone 5, a relentless expansion of Android devices by leading OEMs across all major U.S. carriers, and Google’s enablement of in-app purchase billing, a proven key driver in iOS game revenue,” reads Flurry’s report. Smartphones and tablets may not be immersive enough for the most hardcore mobile gamers, but they seem to be more than adequate for most. More →
According to mobile applications analytics firm Flurry, the Apple tablet is alive and kicking in the halls of Apple’s Cupertino campus. The analytics firm has supposedly detected the presence of an estimated fifty Apple tablets, first detected last October, whose location can be traced back to Cupertino. The tablet, whose usage has spiked in recent weeks, is reportedly testing over 200 different applications, the bulk of which are games, entertainment, news, books, and lifestyle applications. Now, for a reality check, we personally couldnt imagine a possible tablet running anything other than OS 4.0. So whether this is just a new iPhone in testing, sonething else, or even a way to throw people off track, we don’t know. We do have a barrage of potential names, and a handful of potential content partners though, so we’ll just have to wait until Wednesday for Apple to make this device official.