Shortly after the first trailer for Battlefield Hardline leaked last week, Steve Papoutsis of Visceral Games noted on Twitter that the footage was meant for an internal company meeting six months ago. According to Papoutsis, the “team has been cranking since then,” and we should expect to see an even more impressive representation of the game at E3 2014. More →
Shortly after EA confirmed the existence of Battlefield Hardline, the next game in the enormously popular first-person shooter series, a YouTube user leaked an extensive 7 minute trailer, exposing the new mutliplayer modes and the single-player campaign. EA had originally planned on saving the reveal for E3, but as with Call of Duty: Advanced Warfare earlier this month, the leak was almost automatic. More →
Last month, EA delayed releasing the Xbox 360 version of the hit game Titanfall until April 8th for the United States and April 11th for Europe. Now that its actual Xbox 360 launch is just about here, screenshots and video of Titanfall have begun leaking all over the web. MP1ST has a particularly large collection with over an hour of video footage. More →
It’s still up for debate whether EA took anything away from being named the worst company in America for two years straight, but the company’s victory (?) lap is finally ending. Consumerist has revealed that EA lost out to Time Warner Cable in the first round of voting for this year’s ‘Worst Company in America’ bracket, forcing video game fans to direct their rage elsewhere for the remainder of the competition.
Some ingenious hackers decided to put an Apple ID phishing site where users would expect to find it least: on a trusted website such as EA.com, Internet security firm Netcraft has discovered. As a result of the breach, unsuspecting EA customers were redirected to the fake Apple site – which looks just like the real thing, by the way – and lured into giving away their Apple ID credentials. More →
More than a year ago, developer Maxis and publisher EA launched a refresh of SimCity, one of the iconic games of the 1990s that was a cherished staple of early computer gaming. However, like a lot of things EA touches, the new SimCity was a disaster from day one. The game’s always-on digital rights management system that forced players to play the game online quickly crashed EA’s servers and made the game unplayable during its launch week. More →
Although Steam dominates the digital game download conversation, there are plenty of other services that offer deals and exclusives that Steam doesn’t. GOG.com is one of those services, best known for its focus on classic PC games — games that might have been forgotten if not for some deep discounts and updated compatibility. The latest promotion is more than just a good deal though; it looks suspiciously like a timely jab as well. More →
For the past two years, Electronic Arts has been named the “Worst Company in America” by Consumerist readers… and it stands a damn good chance of winning the award again this year. Every time this happens, it sparks a round of self-righteous, finger-wagging lectures about how EA doesn’t deserve to be named America’s worst company since it hasn’t, say, caused a calamitous environmental disaster or aided and abetted massive financial fraud. But while it’s literally true that EA’s alleged crimes against consumers aren’t on par with those of BP or JPMorgan, it also undersells EA’s remarkable achievement: That is, it’s managed to make people incredibly angry by selling them video games. More →
It’s been nearly a year since SimCity was released, but Maxis finally confirmed on Sunday that the game will be receiving an offline mode “as soon as possible.” The SimCity debacle has been one of the strangest gaming catastrophes in recent history, filled with misinformation, botched launches and an angry mob of gamers refusing to settle for a product that didn’t live up to expectations. By the time SimCity was back in gamers’ good graces and most of the major issues had been resolved, the game had become all but irrelevant. More →
It has already been a very busy month for Nintendo, between the incredibly positive sales figures of the Wii U and the retirement of the original Wii, but October isn’t over yet. In an interview with The Sixth Axis, “Need for Speed: Rivals” creative director Craig Sullivan said that Rivals would not be making its way to the Wii U after “Need for Speed: Most Wanted” failed to sell many copies on Nintendo’s next-generation console. More →
Although it looked like the PR nightmare of the SimCity launch (both of them, in fact) might never end, EA and Maxis did eventually solve the worst of the issues with the game. By most accounts, the new SimCity is running much smoother, and the team at Maxis has been releasing regular updates to expand the amount of content within the game. Despite the relative calm, there is still a vocal group of gamers who want the option to play the game offline, and a post on the SimCity blog on Thursday seems to indicate that the team has heard the pleas of its community. More →
Gaming giant Electronic Arts has laid off 10% of its entire workforce, according to a report from Kotaku. While EA itself didn’t reveal how many workers it laid off on Thursday, it did acknowledge an unspecified number of staff reductions that it said were part of “hard but essential changes” needed to help the company “focus on delivering great games and showing players around the world why to spend their time with us.” The layoffs at EA come after its former CEO John Riccitiello resigned last month and the company has made several high-profile public relations mistakes recently, including its notoriously botched launch of the new SimCity game.
Electronic Arts (EA) has just delivered a textbook case on how to horrendously botch a product launch. The company’s decision to employ always-on digital rights management (DRM) technology that forces gamers to play online proved to be a complete disaster after the company’s servers were quickly overwhelmed during the game’s launch last week, thus rendering it unplayable for everyone who purchased it. EA has now issued a formal apology for the game launch and is offering everyone who purchased it a free game as compensation. In a company blog post, Maxis label general manager Lucy Bradshaw said that the company was not expecting demand for the game to be so high and admitted that it was “dumb” to not prepare better. Bradshaw made no mention of whether the company would remove the always-on DRM requirement as a condition for playing the game in the future.