The countdown on Apple’s website stopped late Wednesday indicating that the company’s App Store has surpassed 50 billion downloads. The milestone comes just 14 months after Apple announced 25 billion apps had been downloaded from its popular marketplace. Apple launched the App Store in July 2008 and downloads have increased steadily over the past five years. The company’s first milestone came in January 2011 when the store surpassed 10 billion downloads, followed by 25 billion last March. Apple will reward the individual who downloaded the 50 billionth application with a $10,000 App Store gift card and 50 runners-up will each receive a $500 card.
The app stores for the four leading mobile operating systems have grown 11% from the fourth quarter in 2012 to the first quarter of this year, according to data from Canalys. Combined downloads from Apple’s (AAPL) App Store, Google Play, the Windows Phone Marketplace and BlackBerry World totaled more than 13.4 billion in Q1 2013, while revenue climbed 9% to reach $2.2 billion. App downloads remained strong in North America and Europe, however some of the strongest growth came from emerging markets such as South Africa, Brazil and Indonesia, which have benefited from a fast adoption rate of smartphones and tablets. Paid apps continue to remain popular in more mature mobile markets, though. More →
It can’t be said enough: people really do love mobile apps. And according to new analysis published by Asymco’s Horace Dediu, Apple (AAPL) fans may love mobile apps to the tune of 100 million downloads per day by the start of 2017. Dediu arrived at this figure after he looked at growth trends in mobile app downloads over the past few years and found that app downloads have grown at a significantly faster rate than other downloadable media such as songs or books. Dediu also surmised that since app downloads spiked from an average of 50 million per day for most of 2012 to 65 million per day over the holiday season, the App Store could see its first ever 100 million download day as soon as 2015.
Yes, people really do love mobile apps. Apple (AAPL) on Monday announced that its App Store has delivered a total of 40 billion iOS app downloads since its launch in 2008. What’s more, the company served up nearly 20 billion downloads in 2012 alone, meaning that the company has roughly doubled its total App Store downloads over the past year alone. Eddy Cue, Apple’s senior vice president of Internet Software and Services, said that 2012 was “an incredible year for the iOS developer community” and said that “developers have made over $7 billion on the App Store.”
DIY developers adore the $35 Raspberry Pi and huge communities have enabled the Linux-powered computer to do cool things like emulate Super Nintendo games and run Android 4.0 Ice Cream Sandwich. What’s next for the cheap computer? The Raspberry Pi Foundation announced it’s launching the “Pi Store” – an app store created in partnership with IndieCity and Velocix. Anyone will be able to download and upload their own apps to the Pi Store for consideration according to Raspberry Pi’s website. The Pi Store will have 23 free apps at launch as well as paid content. As with the success of the Raspberry Pi itself, the Pi Store’s success hinges on the community’s support. The Pi Store can be accessed here.
Apple (AAPL) this week released its annual lists of the top free, paid and grossing iPhone and iPad apps of 2012. To no one’s surprise, a majority of the top grossing apps for the year were games. In fact, seven of the ten highest-grossing iPad apps were gaming apps, as were ten of the highest-grossing iPhone apps. The highest-grossing smartphone app was Kingdoms of Camelot: Battle for the North and the highest-grossing tablet app was DragonVale. The top free app for the iPhone was Google’s new standalone YouTube app and the top free iPad app was Skype, while Angry Birds Space topped the paid charts for both devices. The lists paint a disturbing picture for the handheld gaming industry, which some have said is being turned into a niche with the rise of tablets and smartphones.
Yes, mobile applications are pretty popular. Mobile app marketing platform Appsfire said on its Twitter account Monday that Apple’s (AAPL) App Store “has seen 1 million apps ever created since launch.” TheNextWeb caught up with Appsfire co-founder Ouriel Ohayon, who explained that roughly 493,000 of the million apps submitted were paid applications, while around 159,000 were games. In total, there are around 736,000 apps available on the App Store today, meaning that just over a quarter of all apps submitted to the store have since been removed. Apple said last month that it had served more than 35 billion total app downloads from the App Store since it launched in 2008.
For a while now, developers looking to make serious money selling their apps were better off trying their luck at Apple’s (AAPL) App Store than with Google (GOOG) Play. But over at Tech-Thoughts, Sameer Singh has found some new data suggesting that in-app purchases are likely helping Google Play close the gap. Specifically, Singh looks at four different estimates for how much revenue iOS and Android apps generate on their respective app stores. While all four estimates varied widely in terms of how much total revenue each store generated, they also all clearly show Google Play apps increasing their revenues significantly over the past nine months. Singh writes that “if the revenue growth data is accurate, it does appear that the growth in in-app purchases has reduced the revenue gap between iOS and Google Play.”
App Store customers went through a rather frustrating ordeal over the weekend, as Apple’s (AAPL) online app market was plagued by a bug that blocked any attempts to buy apps. MacRumors reported on Sunday that the bug, which affected both iOS and Mac users, continuously asked users to accept updated Terms and Conditions, thus preventing them from actually purchasing any apps. MacRumors says that Apple corrected the problem within hours of noticing it but didn’t provide any comment about what caused the issue. More →
New numbers from research firm IHS iSuppli on Wednesday revealed that Apple’s (AAPL) App Store revenue in 2012 is estimated to increase nearly 70%. The Cupertino-based company is on pace to make $4.9 billion from its App Store this year, an increase from $2.9 billion in 2011. With this strong growth, Apple will control almost 65% of the global app store market by the end of the year. Following the release of iOS 6, the iPhone maker now offers a variety of “real world” apps such as Passbook and the new Maps service, which are estimated to help accelerate growth of the App Store. More →
Following the release of iOS 6 on Wednesday, Passbook-enabled apps have started trickling into the App Store, MacRumors reports. A small selection of apps from Major League Baseball, Ticketmaster, Fandango, Lufthansa and Walgreens are now available that grant users access to special events, flight tickets and reward programs. Apple (AAPL) announced Passbook at this year’s Worldwide Developer Conference as an iOS 6 feature that allows users to store documents such as boarding passes, admission tickets, coupons and loyalty cards that can then be scanned for use at select retailers. More →
Surprise, surprise: People would rather not pay for smartphone apps. The latest numbers from Gartner research released Tuesday showed that free apps accounted for 89% of total downloads in 2012, or 40.1 billion compared to 5 billion paid downloads. The study also revealed that users are more inclined to purchase apps when the price is between $0.99 and $2.99. More →
A Russian hacker named Alexey Borodin recently introduced a program that allowed users to steal in-app purchases from a number of popular apps on Apple’s (AAPL) App Store. It was rather simple to use and only required users to install two security certificates, and change the DNS settings on their devices. The hack worked by placing Borodin’s server in between the device and Apple’s server, where it would intercept incoming purchase requests from the device, WA Today reported. Apple responded by getting the first instructional video removed from YouTube on copyright grounds, although it was quickly replaced with a second video that is still available. The Cupertino-based company also blocked the IP address of the server used by Borodin, convinced the Russian Web host to shut down the service and even worked with PayPal to prevent him from receiving donations. More →