The modding community has been growing steadily ever since the dawn of PC gaming, but only in recent years has the idea of paying for user-created content become a reality.

Valve has been leading the charge with the Steam Workshop, giving Team Fortress 2 and Dota 2 modders the opportunity to share their creations with a large audience, but starting this week, modders will be able to start setting their own prices for those creations and selling them directly to consumers.

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Bethesda is helping Valve kick off this new venture by making Skyrim the first third-party game to support the new Steam Workshop. Although modders are free to continue providing their content for free, they now have the option to put it up for sale as well.

If you decide to take the plunge and buy a mod, you can get a refund within the first 24 hours, no questions asked. With over 24,000 mods already available for Skyrim for free on Steam, it would be impossible for Valve to test each and every mod that ends up on sale.

If you want to know more about how to put a mod up for sale on the Steam Workshop, or just understand the system better, be sure to check out the paid content fact sheet on Steam’s website.

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