Consumers spent additional $1.74 billion on video game content in Q2

Business

The NPD Group’s latest Games Industry: Total Consumer Spend report suggests consumers spent an additional $1.74 billion on video game content during the second quarter. NPD classifies this additional category of content as anything that involves gaming outside of new physical video and PC game software. Examples include purchases for social network games, downloadable content, mobile games, digital downloads, subscriptions, game rentals and used game purchases. Consumers spent a total of $1.44 billion on physical games for consoles and PCs during the quarter and, in total, spent $4.5 billion on video game content, hardware and accessories. That figure is up 1% from the same quarter last year. “While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,” NPD Group industry analyst Anita Frazier said. Read on for the full press release from NPD.

RESEARCH SHOWS ADDITIONAL $1.74 BILLION SPENT ON VIDEO GAME CONTENT FOR SECOND QUARTER 2011
Total Consumer Spend on Hardware, Content, and Accessories in the U.S. Estimated at $4.5 Billion

PORT WASHINGTON, NEW YORK, October 5, 2011 – According to the Q2 2011 Games Industry: Total Consumer Spend report from leading market research company, The NPD Group, in addition to the $1.44 billion spent in the U.S. by consumers on new physical video and PC game software in the second quarter of 2011, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is estimated at $1.74 billion. The total amount spent by consumers on hardware, content and accessories is estimated at $4.5 billion, an increase of 1 percent versus Q2 2010.

“While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,” said Anita Frazier, industry analyst, The NPD Group. “Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving games industry.  We are excited that we are expanding our coverage of the consumer spend in emerging distribution channels to cover the UK, France and Germany in early 2012.”

Methodology
The estimates are published in NPD’s new report, Games Industry: Total Consumer Spend –released by The NPD Group in late September 2011 – and are derived leveraging NPD’s portfolio of physical POS tracking (Retail Tracking Service) and consumer research including the Games Acquisition

7 Comments
  • http://twitter.com/GRZLA Grizzly Atoms

    That makes sense, with the way the economy is, it’s cheaper to buy a game and sit inside than go out and do things.

    • Anonymous

      That is exactly what this and other countries want. People to sit inside their homes and be drones. Going outside doesn’t cost anything. The cities are cutting every public service they can to “save money” at the expense of children watching tv all day and playing video games. Just my opinion and I am guilty. I can see in a hundred years people will be so addicted to electronic devices it may cause some serious problems. Humans weren’t designed to sit and watch a screen all day. We have arms and legs and senses.

      But I guess if you believe in destiny/fate then this was supposed to happen…

      • Dale

        Hi DetroitTech!

          I agree with your post. I’ve often wondered why playing video games and other mind numbing computer activities aren’t being assailed for causing childhood obesity as much as food is. This goes for TV watching as well.

          While public parks are nice, there are always back yards for playing as well as the occasional vacant lot…

          So, what’s so hard about limiting time spent in front of the “boob tube” ( PC & TV ) ? It’s easy for me since I find so little of value on both…

  • Sdavissy

    What game is that screenshot?

    • Anonymous

      Battlefield 3 I think.

      • Anonymous

        Yes Battlefield 3. And until these smartphones and/or mobile OS’ get some proper controllers I won’t be spending a penny on a single game. The Xperia Play is a great start but the specs are low IMHO.

        Tilting my phone to steer/move is so annoying I can’t focus with my screen bouncing all over the place and my fingers covering 40% of the image. Stupid. IMHO. Some games are OK but the ones people really want to play are not.

    • Anonymous

      Mousing over the screenshot brings up the words “Battlefield_3_Screenshots_10″, so I suspect that jeffy is correct.

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