Android, iOS grab 34% of U.S. portable video game sales in 2010

Gaming

Analytics company Flurry has published an interesting study involving Android, iOS, and the U.S. video game market. Following up on a report from 2009, the company notes that the two mobile operating systems accounted for 8% of all U.S. video game sales in 2010 when calculated by revenue. What’s even more interesting is where both Android and iOS are taking their share from: portable gaming players. Console software revenues grew by 5% from 2009 to 2010 — 71% to 75% respectively — with portable gaming systems (e.g. Sony PSP, Nintendo DS) revenue falling nearly 8% in during the same period. Combined, Android and iOS accounted for 34% of all U.S. portable gaming software revenues — behind the Nintendo DS with 57% and ahead of Sony’s PSP with just 9%. Portable game software was a $2.4 billion business in 2010, with overall U.S. video game software revenues hovering around $10.7 billion. “Over 2011, we expect to see continued and significant smart-device game growth fueled by the recent launch of iPad 2, iPhone coming into distribution on Verizon, the expected release of iPhone 5, a relentless expansion of Android devices by leading OEMs across all major U.S. carriers, and Google’s enablement of in-app purchase billing, a proven key driver in iOS game revenue,” reads Flurry’s report. Smartphones and tablets may not be immersive enough for the most hardcore mobile gamers, but they seem to be more than adequate for most.

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14 Comments
  • Anonymous

    Not mentioned here is that iOS grabbed the lion’s share (80-90%) of that 34%. Of course, this doesn’t count ad revenue.

    • Anonymous

      Wasn’t there an article on here not too long ago indicating that some developers were making more ad revenue off of Android than they were off of iOS?

      That said, could you point out the information you have where the 80-90% revenue split is indicated? I briefly checked the read link and didn’t see it in there.

      • Anonymous

        *App Store Revenue 2009 – 2010* (source: IHS):
        iOS App Store grew from $769 million to $1.782 billion = $1.013 billion increase
        Android Marketplace grew from $11 million to $102 million = $91 million increase

      • Anonymous

        I can’t post links, but google IHS iOS and Android, and you’ll find the raw numbers.

      • Anonymous

        Thanks for the data! It wasn’t a hate-on for Apple or anything like that; I was genuinely interested about the numbers.

    • Bringit

      iPAPiNYC grabebed Tim242′s lion share and then got the lion from behind. iPAPiNYC is wide open – drpooiid style. Like his momma last night.

  • http://www.droiddoes.com/ Norm

    Android > iOS

    • Anonymous

      Out of the 34%, 99.9% is Android!

    • numetheus

      not for gaming. I rock an Inspire 4g. Games for android are more of what I expect from a phone. Ios has console grade titles like Rainbow Six, Splinter Cell, Dead Space, etc … so was quite disappointed in Android gaming. Android is superior to ios in lots of areas. Gaming DEFINITELY is not one of them.

  • 1adonis1

    Why you combine Android and IOS. Might as well combine Nintendo and PSP, then compare.

    • http://pulse.yahoo.com/_P3FS6DS5ROL5BBEQGWA4ER7JSU I am Joe

      More likely to show the growth of the mobile smartphone OS as a gaming platform. While the Nintendo and Sony devices are game centric, the Android and iOS phones are multifunction. So for smart phones to make gains in the mobile gaming sector, numbers wise it is impressive.

      @LouisLouis4 it will be interesting to dig in and see what drove the growth for the respective app stores and what percent games made up the growth.

  • http://www.vgchartz.com SuperChunk

    This is a heavily biased scenario.

    The greater majority of those buying games on their smartphones are not the same consumer base as a handheld console.

    That’s like comparing the generations of those who played Yahoo games (most of those games like bejewled cost money too) and other cheap bargin bin games on their PC to those who owned home consoles.

    Its just not the same market.

    In reality DS and PSP sales in hardware and software are up YOY and the 3DS and eventual NGP will continue that yearly growth of the market.

  • KYT

    Yes lets compare mini games to real games.

  • numetheus

    Android has the mini games. Ios has real games like Dead Space and Rainbow Six that are first person shooters that look as good as their console counterparts. Splinter Cell on ios was close to splinter cell on 360 except the graphics were like 1st Gen Xbox graphics. I have an Android now and the gaming selection is more of what I would expect from a phone with a FEW console like titles out there. Ios on the other hand is full of console grade titles. The only thing that sucks is touch screen only.

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