Microsoft Kinect for Xbox 360: initial impressions

Gaming

We have played with Microsoft’s Kinect before, but now that we have it hooked up in our own living room, we dove a little deeper. Kinect launched today as we all know, and it’s destined to become one of the hottest buys this holiday season. The hype, to put it mildly, was absolutely off the charts leading up to today, so exceptions are sky high. Will Kinect rise to the challenge and deliver the revolutionary gaming experience we all expect, or is Microsoft going to have a millions of disgruntled gamers on their hands this holiday season? Read on, and see what we think after a day of action with Kinect.


The set up process wasn’t as involved or as intricate as we thought, and literally within 7 minutes from ripping open the cardboard-packed black glossy Kinect unit we were up and interacting with the gaming system. The Kinect is perched atop a motorized stand that automatically adjusts to your position as you move closer or further away from the unit. In addition to the main video camera in the middle of the device, there are sensors on either side (IR and depth) and four separate microphones to help with voice recognition and background noise elimination.

We tested three games over the course of the day, and all three were fun to play. The star of the show, without question, was Dance Central. It’s probably the best Kinect game out on the market on launch day. Think of it as Rock Band for dancing. It’s basically pretty simple, yet it’s a tremendous amount of fun — even if you just plain suck at dancing… not that we suck at dancing or anything.

Both the technology behind the physical attachment and the software that’s processing everything seem to be truly next-level — until you really start playing with it.

Interacting with Kinect for Xbox 360 was a great experience. However, as we move further and further from an actual controller, things start to get a little messy. With the Nintendo Wii, there might have been some issues with the Motion Bar not seeing the controllers properly, or possibly not detecting them perfectly; but with the Kinect, that physical controller layer has been removed completely. While the concept is novel, it also means that the Kinect system is going to misinterpret movements in a lot of cases. Because labs are forced to make controls very general rather than precise, they effectively have to dumb down most games in order to use this new motion-controlled interface. If players are throwing a ball, for example, they can’t really control what direction it’s throw in or even how hard since there isn’t an accurate means of judging velocity. Kinect just knows that the player made a throwing gesture.

Kinect is a big step for Microsoft, and a huge new product for the Xbox division and company as a whole. We’re pretty confident Microsoft will continue to improve and refine the Kinect product. The potential for greatness is definitely there, and once Microsoft makes some key improvements, Kinect will probably be the most exciting product in the gaming category. Right now it’s definitely not a replacement for a physical controller, but we sure as heck had a lot of fun playing.

25 Comments
  • Anonymous

    i want

  • Anonymous

    So, no info on laggy-ness or other issues yet?

    As for its lack of precision, I find that funny as both Wii with its Wii Motion Plus and Sony with Move are pushing deeper into the 1:1 physical controls while MS seems to be staying with the general movement system that Wii started out as and has been blasted the most for.

    Personally, beyond a few gems like the Dance game, I don’t see Kinect becoming a permanent controller option as the greater majority of games will require some basic physical controls. That is why Sony added their version of the Wii’s nunchuk to their setup.

    • Adiliyo

      i haven’t noticed any lag, also the device does seem to recognize if you are hitting something with force or not, for example, in the bundled game there is a minigame where you have to keep a ball in play by bouncing it off your body as it breaks boxes against a wall.

      the system knows when you just reflect the ball back or if you hit it back. the soccer game also seems to know if you tapped the ball or if you kicked it harder.

      now i’m not saying it can sense exactly how fast you are accelerating your limbs, but it does have a broader sense of it.

      personally, it seems to fill the wii party game genre perfectly fine, and in one day i’ve had more fun with it than i had with a week with the wii.

      there are space requirements, but i’ve got it to work in both a more spacious living room, as well as a small/medium sized bedroom without too much effort, personally i think engadget has blown that out of proportion. it might take a little bit of work, but i also had to move stuff off the coffee table when i played wii so people wouldn’t accidentally hit their drinks or whatnot off of it.

      it’s not perfect, but it’s a blast to play and it’s not going to get anything but better. still waiting to see if they release the star wars game they teased at the launch. lightsabering and force pushing people with gestures seems like fun :p

  • http://twitter.com/carcomptoy Jeremiah

    Hey look it’s that Scientific Atlanta cable box we all love and hate…

  • http://twitter.com/FondelMaJunk Sofonda Cox

    I have that same TV!

    • Anonymous

      so do i

  • sirpaul

    Nice crib!

  • lurch

    Who wants to bet the Playstation Move won’t get this kind of BGR coverage upon its release?

    • Anonymous

      LOL Move released weeks ago.

      • lurch

        Hadn’t realized that. Yet, it proves my point.

  • sirpaul

    Also, please post a video :) All the youtube videos up now seem like advertisements. Although it’s important to see how it works well, it’s just as important to see the weaknesses. Thanks BG!

  • Davidgr

    Grammar check please. “Exceptions” aren’t sky high. “Expectations” are.
    If players are throwing a ball the direction is not “throw in” but “thrown”.

    • Chrisvaios

      Grammar check? Its BGR, Not NY Times.

    • ass-hat monitor

      you are an ass-hat

  • Anonymous

    The problem with Kinect is that you need 6-8 feet or 1.8-2.4 meters of open space in front of the TV. In many cases, this will not be the setup of most folks. Typically, people have seating and a table in front of the TV, so you will either be forced to change the entire layout of your living room or move furniture every time you want to play. For people with lots of space, I’m sure this is not a problem, but I can’t imagine that this would be the case for most people, where space is kind of a premium.

  • Anonymous

    im really disapointed that i can’t control my netflix queue with the kinect.i really wanted to use voice comands and hand gestures to pause,rewind and fast forward the movie that im watching.i hope that there’s an update to fix this.Zune sucks btw.

    • Chrisvaios

      is it really that hard to press a freackin button on your remote, buddy?

      • Anonymous

        @ Chrisvaios

        Don’t be defensive. He’s not alone. This is an oversight Microsoft will fix in an update. They are making everything Kinect enabled, soup to nuts. You know this is a failing, so you can’t excuse it just because they did a great job other places. This is Apple’s curse, so it may as well be Microsoft’s too. You teach someone to use an interface, and it has to carry through. When I got my new XBox 360/250GB + Kinect system this weekend, the points where the Kinect availability dropped off were notable and annoying. Other than that, it needs to stop taking pictures all over the place. It’s kind of stupid. They need to work on that.

        But, overall… this is the future. Period. They nailed this.

  • LGR

    Fisrt let me start by saying that this is a very nice development of Microsoft, and it is a big step in controller-less gaming. Even though this is a big step in controller-less gaming i think that a device like the kenict would/could never replace a controller. The serious gamers/games will always need a controller if you ask me..

    Games like GOW just need a controller so you input multiple commands fast or even sometimes at the same time.

    I would be nice if you could use the kinect to nagivate through your xbox dashboard, maybe they’ll do this in the future.. who knows..

  • Harry Wang

    My wife brought home a Kinect for Xbox 360 yesterday for my kids (9-year old and 4.5 years old) and both were very excited. She also brought all 3 available games, the Kinect Adventures and Sport and something else, which I can’t remember. I think that the graphics are great. The last time that we got anything in the game console was the Nintendo 64, which we happily donated today.

    My 9-year old daughter got to beta-tested before release. She was happy to see games that she played with. It is great for them. And I got to play a little too.

    Harry

  • http://www.facebook.com/drewgreenwell Drew Greenwell

    I picked up a kinect friday with pretty low expectations because of a rather lame review on engadget. Im really glad I did though. The motion tracking is actually way more responsive than I had expected and it seems to have no trouble with multiple players. Two people that have come over and played it have bought one this weekend(seriously).. that really says alot imo.Facial recognition is pretty sweet and makes player swapping really cool. I dont have to worry about other people messing with my stats, I just stand up and it swaps to me. Voice recognition is limited so far in options(no “Back” in zune :/) but has made it nice to get things started while I walk by to go grab a drink and such getting ready to play. People have been impressed and remarking alot about the accuracy and have definitely noted that it can tell how hard you kick in soccer.Microsoft just acquired some gesture recognition tech that should make for some much more advanced in game gestures very soon as well.

    I am sore though, me and a few friends were up till four playing mini games/party modes on kinect sports last night

  • Guest

    “If players are throwing a ball, for example, they can’t really control what direction it’s throw in or even how hard since there isn’t an accurate means of judging velocity. Kinect just knows that the player made a throwing gesture.”

    I’m not sure this is entirely accurate. I have in mind Kinectimals and the Rally Ball game in Kinect Adventures (the only two games where you can throw balls that I can think of right now). In Kinectimals, the game responds to how hard you throw the ball when playing fetch and directional control is required for a mini-game that asks the player to knock down a stack of items. In Rally Ball, how hard you swing your arm translates to how fast the ball travels toward the blocks when you hit it.

    Perhaps you had an issue with direction and velocity when playing in your case, but the technology certainly can take into account both velocity and direction, so perhaps you can update the article.

    • Lukeskymac

      But it doesn’t know when you want to release. This is just one of the numerous inaccuracies that will doom Kinect to being another Wii: will sell like crazy at first, but lack of REAL games means it’ll collect dust in a corner after two months.

  • Score365

    The motion bar actually consists of just two IR diods. It is each controller which sees the bar.

  • Len

    So I got the priviledge to test out the new Xbox Kinect at the promotion store they opened just across Eaton Centre (Toronto). For the uncool crowd, the Kinect is an add-on/peripheral ($149 I believe) to the Xbox which allows for motion sensing gameplay. You are the controller. As a PS3 owner, I will obviously be slightly biased, but here me out:

    – First thing I noticed was that you need a lot of space to play this comfortably.. I don’t see this working out for most people unless you want to totally redesign your TV room. Ie: sell everything.. Lol just kidding.

    - It’s actually pretty accurate but at the same time annoying, i’m sure a calibration would have helped. The hardest part of any game, was trying to get my hand over the START button and holding it there for 3 seconds to allow the actual game to start… Allowing the use of a controller for menus would make this tedious task sooo much easier… but obviously that’s not cool and kinect is exclusively for cool people. No nerds allowed!

    - I see this as a fad. Kind of like the Wii. You enjoy it for the first while, you have some fun when your family and friends come over, and then after a few months, it just collects dust. Do I really want to be petting virtual kittens the rest of my life?

    - “You are the controller” it’s great for the first 5 minutes, and then your arms start to tire, then your legs, and then you realize that your age is catching up to you. Then you need to go out and pay for a massage, unless you can somehow con your partner to do it for free. It’s great if you like dancing or even fitness, but after a long day at work, if I feel like gaming, I would reather grab a drink and relax on the couch with a controller in my hand. Having said that, normal Xbox games would be sufficient.

    - Limited to 2 players at once. Perhaps not a major issue since you’ll have a blast watching your friends act like idiots. But 4 player would have been twice as fun, and twice as glitchy! You’d also need to tear down some walls to have enough room.

    - As it stands, I think it’s safe to say the hardcore crowd will avoid this (for a few weeks), and the casual gamers (who usually have more money to throw away) will totally get this as the new “thing”.

    - Ironically, most of the best Xbox games are first person shooters, and Kinect would be a horrible way to play a shooter. Imagine yourself holding an imaginary gun and pulling on an imaginary trigger and moving around your living room searching for terrorists. You’re so cool. Well at least it has voice recognition, so I suppose you could yell bang, bang, pew, pew, whenever you wanted to shoot. Great for late night gaming.

    - If you currently own an Xbox, own a large house, have good stamina, have a lot of family/friend parties, have money to throw away, like to take care of little virtual boys, and like to swipe menus with your arms instead of pressing a button because it increases your self esteem, then this is a no brainer.

    - If you currently own a Wii, it’s probably covered in dust, but keep the Wii, it has better family oriented games and Nintendo characters are oh so loveable once you actually decide to plug it back in.

    - If you currently own a PS3, you can laugh at Kinect all you want, but you know that Move is nothing special either. Honestly, a controller with a giant orb at the top which changes colours? Disco fever!

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