Microsoft releases first iPhone app: Seadragon Mobile

Software

Yesterday, relatively quietly, Microsoft Live Labs released its first iPhone application. Seadragon Mobile is now available in the app store for free and it represents a pretty big step for the gang in Redmond. As popular as the iPhone is, it was bound to happen sooner or later but Microsoft’s entry into the iPhone app game is interesting on several levels, as is its explanation of the move. But first things first – what’s the app? Seadragon Mobile is essentially a demo of Seadragon photo technology on Apple’s mobile platform. Implemented in Microsoft’s Photosynth software, Seadragon allows for smooth zooming and panning on a photo by storing it at several different resolutions and displaying only the pieces needed at a given time. Sneaky. When discussing the reasoning behind choosing the iPhone as the platform for Seadragon Mobile, Microsoft basically pointed to the iPhone’s superior hardware when compared to “most phones out today”. Alex Daley, group product manager for Microsoft Live Labs, had this to say:

The iPhone is the most widely distributed phone with a (graphics processing unit). Most phones out today don’t have accelerated graphics in them. The iPhone does and so it enabled us to do something that has been previously difficult to do. I couldn’t just pick up a BlackBerry or a Nokia off the shelf and build Seadragon for it without GPU support.

Hmm. Seadragon Mobile comes with around 50 sample images that users can play with and Photosynth users will also be able to browse their synths, in 2D at least. It will definitely be interesting to see where Microsoft takes this, and also when some Windows Mobile-powered hardware might be deemed capable enough to get some Seadragon love.

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12 Comments
  • Jdslim

    No android support yet, just wait it will come

  • Jdslim

    No android app yet just wait

  • JP

    doesn’t the N95 have a graphics accelerator?

  • Surur

    The HTC Touch Diamond, Pro and HD all have graphics accelerators to be able to run TouchFlo3D (try running Touchflo3D on a older phone that does not have GPU drivers to see what I mean), so they could have if they wanted to.

    Its pretty insulting to WM that they did not.

  • vaxick

    @Surur

    The drivers for the GPU in the last batch of HTC phones is nothing short of awful. Tons of people have been bitching that their older Windows Mobile phones could handle GPU related tasks much quicker. People are bitching like crazy right now about the Touch Pro because the video playback is nothing short of awful on it.

  • Surur

    @vaxick

    Thats only for unoptimized software. Again, for specific examples optimized for the qualcomm processor, like TouchFlo3D, the 3D acceleration is more than good enough.

    Quite a bit of software, specifically written for the 3D acceleration, works fine.

  • coomac

    The group product manager obviously doesn’t know much about the phones out there. 3d acceleration is nothing new on nokia phones. Yea it’s a slap in the face that they chose to ignore winmo phones that include gpus. But seriously, coming from a guy that says the iphone is the most widely distributed phone containing a gpu, I’m going to go out on a limb here and say few people will grieve over the limited availability of seadragon mobile.

  • NRG

    What the hell are you talking about ? Video playback on my Touch Pro is nothing short of AMAZING actually! Quit spreading misinformation!

  • NuShrike

    The Microsoft guy is right, but he may have been partially misquoted. The iPhone right now is the one of the few phones with the BEST FPU. It has the best mobile FPU beyond the TI OMAP used in the N95, N93, Treo 800w, etc …

    NOBODY ELSE has a better mobile FPU at this point since many cheaped out and went with the FPU-less Qualcomm MSM72xx. Not only that, but iPhone has the BEST GPU out there right now with PowerVR (which also helps the N95 top GLBenchmark). Imageon in the MSM72xx currently may have the hardware specs, but nobody has the decent drivers for it especially since MSM72xx has NO FPU, and Q/AMD/ATI certainly isn’t going to make the SDK cheap and easy to get to.

    Even the Samsung Omnia currently has 4x faster multimedia playback speed than the Touch Pro (read the XDA Touch Pro performance thread).

    Touch Pro is embarrassingly closer (in SPB Benchmark’s Graphics Index) to a 200MHz 2002 device. Just because it works doesn’t mean it was worth the money you paid.

    It’s totally understandable why the iPhone is the best platform for it — best fpu/gpu/cpu, most popular platform, development that isn’t territorially NDA split between hardware and software vendors, has the most eyes, and a unified app store.

    Those of you whom think TF3D or Touch Pro performance is pretty good, you’ve been living under a rock.

  • Ayle

    http://forum.xda-developers.com/showthread.php?t=449391
    There is 14 pages thread about the TP not performing as good as it should on XDA-Devs…

  • Paul

    Nice, even Microsoft is making apps for iPhone. Now there are 11,976 iPhone apps in the App Store!

    Some major apps like DataViz Documents To Go, SlingPlayer for iPhone, LiveStation TV and GPS turn by turn all will be there soon as they are being developed and have been shown in beta.

  • hi

    Thanks Ayle & NuShrike for educating these bitches. So many people do not even know what they are buying.

    HTC had its best quarter ever recently. They know they can sell sub par products and charge a pretty penny. What comes around, goes around.

    I applaud HTC for trying to compete, but I can’t stand the executive leadership who fail to understand rule number one: the customer is always right. When we say you have driver issues, you better fix it, or lower your prices. You may be able to fool some of the posters here, but the truth will come out and spread like a virus. This class action lawsuit will gain traction.

    http://www.htcclassaction.org/

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